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Dumping the EEPROM - promdump exampleThe HexDump program is great for dumping out the regular memory, but if you search and search, you will never find any of your appointments, lists, phone numbers, or anniversaries in the memory. That is because they are stored in an EEPROM outside of the address space. With a few simple modifications to the hexdump program, you can use the system to dump out the contents of the EEPROM. You can download it here
;Name: Prom Dump
;Version: promdump
;Description: Prom Dumper - by John A. Toebes, VIII
;This Prom Dump routine shows you what is in the EEProm
;
; Press the NEXT/PREV buttons to advance/backup by 6 bytes of memory at a time
; Press the SET button to change the location in memory where you are dumping.
;
;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch!
;HelpFile: watchapp.hlp
;HelpTopic: 106
INCLUDE "WRISTAPP.I"
;
; (1) Program specific constants
;
FLAGBYTE EQU $61
; Bit 0 indicates the direction of the last button
; The other bits are not used
CURRENT_DIGIT EQU $62
DIGIT0 EQU $63
DIGIT1 EQU $64
DIGIT2 EQU $65
DIGIT3 EQU $66
;
; These should have been in the Wristapp.i files, but I forgot them...
;
INST_ADDRHI EQU $0437
INST_ADDRLO EQU $0438
HW_FLAGS EQU $9e
;
;
; (2) System entry point vectors
;
START EQU *
L0110: jmp MAIN ; The main entry point - WRIST_MAIN
L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND
nop
nop
L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC
nop
nop
L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM
nop
nop
L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA
nop
nop
L011f: lda STATETAB0,X ; The state table get routine - WRIST_GETSTATE
rts
L0123: jmp HANDLE_STATE0
db STATETAB0-STATETAB0
L0127: jmp HANDLE_STATE1
db STATETAB1-STATETAB0
L012b: jmp HANDLE_STATE2
db STATETAB2-STATETAB0
;
; (3) Program strings
;
S6_EEPROM: timex6 "EEPROM"
S6_DUMPER: timex6 "DUMPER"
S8_LOCATION timex "aaaa "
;
; (4) State Table
;
STATETAB0:
db 0
db EVT_ENTER,TIM2_12TIC,0 ; Initial state
db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app
db EVT_TIMER2,TIM_ONCE,0 ; This is the timer
db EVT_DNNEXT,TIM2_8TIC,1 ; Next button
db EVT_DNPREV,TIM2_8TIC,1 ; Prev button
db EVT_MODE,TIM_ONCE,$FF ; Mode button
db EVT_SET,TIM_ONCE,2 ; Set button
db EVT_USER0,TIM_ONCE,$FF ; Return to system
db EVT_END
STATETAB1:
db 0
db EVT_UPANY,TIM_ONCE,0 ; Releasing the prev or next button
db EVT_TIMER2,TIM2_TIC,1 ; Repeat operation with a timer
db EVT_END ; End of table
STATETAB2:
db 2
db EVT_RESUME,TIM_ONCE,2 ; Resume from a nested app
db EVT_DNANY4,TIM_ONCE,2 ; NEXT, PREV, SET, MODE button pressed
db EVT_UPANY4,TIM_ONCE,2 ; NEXT, PREV, SET, MODE button released
db EVT_USER2,TIM_ONCE,0 ; Return to state 0
db EVT_END ; End of table
CURRENT_LOC
dw $0000 ; This is where we start in memory
;
; (5) State Table 0 Handler
; This is called to process the state events.
; We see ENTER, TIMER2, and RESUME events
;
HANDLE_STATE0:
bset 1,APP_FLAGS ; Indicate that we can be suspended
lda BTNSTATE ; Get the event
cmp #EVT_ENTER ; Is this the initial state?
bne SHOWDATA ; no, just clean up the screen
;
; (6) Put up the initial banner screen
;
jsr CLEARALL ; Clear the display
lda #S6_EEPROM-START ; Put 'EEPROM' on the top line
jsr PUT6TOP
lda #S6_DUMPER-START ; Put 'DUMPER' on the second line
jsr PUT6MID
lda #SYS8_MODE ; Put MODE on the bottom line
jmp PUTMSGBOT
; (7) FMTHEX is a routine similar to FMTX, but it handles hex values instead
;=======================================================================
; Routine: FMTHEX
; Purpose:
; Format a byte into the buffer
; Parameters:
; A - Byte to be formatted
; X - Offset into Message buffer to put the byte
;=======================================================================
FMTHEX:
sta S8_LOCATION,X ; Save the byte
and #$0f ; Extract the bottom nibble
sta S8_LOCATION+1,X ; Save the hex value of the nibble
lda S8_LOCATION,X ; Get the value once again
lsra ; Shift right by 4 to get the high order nibble
lsra
lsra
lsra
sta S8_LOCATION,X ; And put it back into the buffer
rts
;
; (8) This is called when we press the prev/next button or when the timer fires during that event
;
HANDLE_STATE1:
lda BTNSTATE
cmp #EVT_TIMER2 ; Is this a repeat/timer event?
beq REPEATBTN ; yes, do as they asked
bclr 0,FLAGBYTE ; Assume that they hit the prev button
cmp #EVT_DNPREV ; Did they hit the prev button
bne REPEATBTN ; Yes, we guessed right
bset 0,FLAGBYTE ; No, they hit next. Mark the direction.
REPEATBTN:
brclr 0,FLAGBYTE,NEXTLOC ; If they hit the next button, go do that operation
;
; They pressed the prev button, let's go to the previous location
;
PREVLOC:
lda CURRENT_LOC+1
sub #6
sta CURRENT_LOC+1
lda CURRENT_LOC
sbc #0
sta CURRENT_LOC
bra SHOWDATA
NEXTLOC:
lda #6
add CURRENT_LOC+1
sta CURRENT_LOC+1
lda CURRENT_LOC
adc #0
sta CURRENT_LOC
;
; (9) This is the main screen update routine.
; It dumps the current memory bytes based on the current address. Note that since it updates the entire
; display, it doesn't have to clear anything
;
SHOWDATA:
jsr CLEARSYM
clrx
bsr GETBYTE
jsr PUTTOP12
ldx #1
bsr GETBYTE
jsr PUTTOP34
ldx #2
bsr GETBYTE
jsr PUTTOP56
ldx #3
bsr GETBYTE
jsr PUTMID12
ldx #4
bsr GETBYTE
jsr PUTMID34
ldx #5
bsr GETBYTE
jsr PUTMID56
lda CURRENT_LOC ; Get the high order byte of the address
clrx
bsr FMTHEX ; Put that at the start of the buffer
lda CURRENT_LOC+1 ; Get the low order byte of the address
ldx #2
bsr FMTHEX ; Put that next in the buffer
lda #S8_LOCATION-START
jmp BANNER8
; (10) GETBYTE gets a byte from memory and formats it as a hex value
;=======================================================================
; Routine: GETBYTE
; Purpose:
; Read a byte from memory and put it into DATDIGIT1/DATDIGIT2 as hex values
; Parameters:
; X - Offset from location to read byte
; CURRENT_LOC - Base location to read from
;=======================================================================
GETBYTE
txa
add CURRENT_LOC+1
sta INST_ADDRLO
lda CURRENT_LOC
adc #0
sta INST_ADDRHI
bset 6,HW_FLAGS ; Tell them that it is an EEPROM address
jsr GET_INST_BYTE ; Get the current byte
sta DATDIGIT2 ; And save it away
lsra ; Extract the high nibble
lsra
lsra
lsra
sta DATDIGIT1 ; And save it
lda DATDIGIT2 ; Get the byte again
and #$0f ; Extract the low nibble
sta DATDIGIT2 ; And save it
rts
;
; (11) State Table 2 Handler
; This is called to process the state events.
; We see SET, RESUME, DNANY4, and UPANY4 events
;
HANDLE_STATE2:
bset 1,APP_FLAGS ; Indicate that we can be suspended
lda BTNSTATE ; Get the event
cmp #EVT_UPANY4
beq REFRESH2
cmp #EVT_DNANY4 ; Is this our initial entry?
bne FORCEFRESH
lda BTN_PRESSED ; Let's see what the button they pressed was
cmp #EVT_PREV ; How about the PREV button
beq DO_PREV ; handle it
cmp #EVT_NEXT ; Maybe the NEXT button?
beq DO_NEXT ; Deal with it!
cmp #EVT_MODE ; Perhaps the MODE button
beq DO_MODE ; If so, handle it
; It must be the set button, so take us out of this state
bsr SHOWDATA
lda #EVT_USER2
jmp POSTEVENT
;
; (12) This handles the update routine to change a digit...
;
DO_NEXT
bset 0,SYSFLAGS ; Mark our update direction as up
bra DO_UPD
DO_PREV
bclr 0,SYSFLAGS ; Mark our update direction as down
DO_UPD
clra
sta UPDATE_MIN ; Our low end is 0
lda #$F
sta UPDATE_MAX ; and the high end is 15 (the hes digits 0-F)
bsr GET_DISP_PARM
lda #UPD_DIGIT
jsr START_UPDATEP ; And prepare the update routine
bset 4,BTNFLAGS ; Mark that the update is now pending
rts
;
; (13) This is where we switch which digit we are changing...
;
DO_MODE
lda CURRENT_DIGIT
inca
and #3
sta CURRENT_DIGIT
;
; (14) Refresh the screen and start blinking the current digit...
;
REFRESH2
lda DIGIT0 ; Get the first digit
lsla ; *16
lsla
lsla
lsla
add DIGIT1 ; Plus the second digit
sta CURRENT_LOC ; To make the high byte of the address
lda DIGIT2 ; Get the third digit
lsla ; *16
lsla
lsla
lsla
add DIGIT3 ; Plus the fourth digit
sta CURRENT_LOC+1 ; To make the low byte of the address
FORCEFRESH
bclr 7,BTNFLAGS ; Turn off any update routine that might be pending
jsr SHOWDATA ; Format the screen
ldx #4 ; We need to copy over 4 bytes from the buffer
COPYIT
decx ; This will be one down.
lda S8_LOCATION,X ; Get the formatted byte
sta DIGIT0,X ; And store it for the update routine
tstx ; Did we copy enough bytes?
bne COPYIT ; No, go back for more
bsr GET_DISP_PARM ; Get the parm for the blink routine
lda #BLINK_DIGIT ; Request to blink a digit
jsr START_BLINKP ; And do it
bset 2,BTNFLAGS ; Mark a blink routine as pending
rts
;
; (15) This gets the parameters for an UPDATE/BLINK routine
;
GET_DISP_PARM
lda CURRENT_DIGIT ; Figure out what digit we are dumping
sta UPDATE_POS ; Store it for the BLINK/UPDATE routine
add #DIGIT0 ; Point to the byte to be updated
tax ; And put it into X as needed for the parameter
rts
;
; (16) This is the main initialization routine which is called when we first get the app into memory
;
MAIN:
lda #$c0 ; We want button beeps and to indicate that we have been loaded
sta WRISTAPP_FLAGS
clr CURRENT_DIGIT ; Start out on the first digit
rts
This code is virtually identical to the promdump example with a few minor changes
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